There are several modes of play and several basic maps of real places. The basic colors and no frills graphics are great and allow you to focus on game play. I found this game while looking for something that didn’t require hour of micromanaging, nor guilt for not playing, nor ads to have to tap through at randomly inopportune times. I think they should be labeled as such: Easy-The current game but stations can hold more people without a interchange Medium-The current game Hard- Extreme but without the requirements and a bit easier than actual Extreme Extreme-Current Extreme mode -Custom maps? Draw where rivers are, choose how many lines and what their colors are (maybe a limit of 7 lines or so to keep the game somewhat difficult) Maybe even be able to upload your maps to a online community? Complaints: Im havent read much about how it works and there may be tricks I am not using, but I just wanna get this out: Why will trains not stop at stations when they overcrowd or only take less than the train can handle? I’ve been stuck on Cairo because eventually the trains will just stop stopping at the stations overcrowding. I do, however, have some suggestions and complaints: Suggestions: -I think there should be more modes: Extreme mode is very hard to get with its requirements. I definitely think you should consider buying if you like games that involve organizing things in patterns and such. This is a really great, unique, and entertaining game. This game desperately needs other game modes, especially with the price it’s asking, but it has tons of potential. A logic problem gets turned into a random scramble. Likewise, it makes sense for more and more stations to pop up quickly in the beginning, but for stations to continue popping up at the same rate once the system is pretty big makes no sense and takes the fun out of it. When and where stations pop up seems too random and are arranged in no way like they would be in a city (denser in the middle, less dense around the peripheries). The best part of the game is getting to design your own metro system and having to figure out what’s most efficient. However, having been playing it so much, I’ve found a couple frustrating things with the game play. The concept is really cool and the fact that the maps are really cities makes it that much more enjoyable. The aesthetics are wonderful and the feedback to touch is very well thought out. I have been addicted to this app since I downloaded it. It's a pity the actual game play didn't live up to that. The look of the game is a lot of fun if you're a transit buff like me. I will agree, at least, with those who have admired the graphics. If you've played it for 5 minutes, you've seen everything you're ever going to see. There is a sense of completion and achievement. If you fail a level, it's the same when you replay it so you can try a different strategy until you solve it. Even the "daily challenge" is just "lose as late as you can today!" Personally, I like actual puzzle games: they progress. All the "achievements" just consist of "lose later than point X". All the different cities play the same, except the "more advanced" ones give you fewer resources to start with so you lose sooner. Sometimes you lose sooner and sometimes you lose later. Then you play again and do the same thing. There's nothing to "solve", all that happens is the number of stations grows at random and without limit until you can't handle them all, and then you lose. I bought this game because a lot of the reviews describe this as a puzzle solving game. For the puzzle gamer it has depth and presents a gameplay mechanic unlike any other I’ve seen. For a casual gamer mini metro is unique in concept and fun. Friends watching me play have asked whether air was seeing some kind of real time map of their city. Even better is how the UI is expertly crafted to resemble a real metro map, full of colorful lines and simplified shapes. The rails must take into account water, and the water layouts correspond to real world cities - from Hong Kong to San Francisco to London and the developer’s home of Auckland (which apparently has no real metro) the theming is top notch. The process of organizing and rerouting your lines would be relentlessly addictive, but the polish of this app pushes it into a masterpiece. If too many passengers are waiting, your stations overcrowd, ending the game. You drag metro lines between different types of stations, in order to allow passengers to move between them. The concept of mini metro is so simple that anyone can understand it in less time that it’ll take your next train to arrive.
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